Category: apple
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Steve on Mt. Sinai Happy All Apple’s Eve!
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Steve on Mt. Sinai Happy All Apple’s Eve!
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Consumer product-oriented
The fact that Apple does not reveal prototypes but shipping products is the fundamental difference between their entire business strategy and that of the rest of the industry. — Joel Johnson via DF: Products, Not Prototypes An excellent example illustrating how Apple is a consumer electronics company rather than a tech company. As Joel points…
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Defining an iPhone killer
Excellent point made by Julien Cayzac made in three tweets: 1 SH-01B (Sharp’s Aquos Shot: 12.1M cam, 3.4” WVGA display, BluRay compatible) still top selling phone in JP Jan 4→10. iPhone 3GS is 2nd & 3rd 2 It’s been quite a while since iPhone hasn’t made it back to 1st position in rankings, despite being…
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A fourth Mac OS
Think of it like this: Google has Android for mobile devices, ChromeOS for Internet appliances, and runs on full-fledged desktop OSes through the Internet (and their own Chrome browser). Apple has it’s own full-fledged desktop OS, and an OS for mobile devices. As an appliance device, the RAT will have it’s own OS.1 Keep in…
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“It’s not a computah!”
marco: But for The Tablet to be a useful general-computing device, text input needs to be faster and easier than what even the best on-screen keyboards have been able to offer so far. [My emphasis] Paraphrasing John Kimble above, and like I said before, I don’t think the Tablet will be a “general-computing” device. I…
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“Pure simplicity”: Apple in the 2010s
In 1984 the Macintosh was introduced as a computer “For the rest of us.” It never really lived up to that potential. In 1989 Douglas Adams wrote an article for MacUser detailing his frustration with modern computing. Back then it was overly complex, riddled with software and hardware compatibility issues, too many cables, too many…
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Well executed anachronistic advert for “The UK’s best handheld for 40 years”.
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Challenging conventions with the Magic Mouse
Conventions are an important aspect of product design. Using accepted conventions can help achieve a better user experience by lowering the barrier to learning a new product. When Apple’s Unibody MacBooks were released they shattered a number of conventions. Trackpads were based on the desktop mouse experience and thus users were faced with the usual…
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Magic Mouse ★★★★☆
I waited on purchasing the Magic Mouse knowing that the device’s multitouch technology could recognize up to three fingers. New gestures were bound to be released. One could imagine two and three-finger clicks, not to mention pinches and taps of all sorts! The paltry two buttons the device currently ships with is a poor offering.…